We were mainly inspired by the following films:
- Casino Royale - stylistic look of the film, glamorous characters
- 21 - stylistic look of the film, plus layout of poker game and clothing.
- Taken - similar story-line, flawed male protagonist
- The Usual Suspects - style of titling in the introduction
- Rounders - lighting, style
Casino Royale's glamorous style |
Taken, "Mills" doing bad for good reasons |
Semi-circle of characters in 21 |
Our plot is as follows:
Blake, the ex-policeman protagonist, has had his partner, Rachel, kidnapped by a criminal organisation. The film follows his journey to locate Rachel and get her back from the criminals. To achieve this, he seeks information and help from an ex-police colleague, Jen.
The film's opening centres around Blake attempting to get help from Jen at a back-alley poker game.
Form
Our opening, with credits appearing on more abstract shots. |
Usual Suspects' abstract opening credits. |
Genre
Characters
There was the stereotypical male action protagonist in our film, however he didn't totally conform to the stereotypes in the end as we made changes. We made these changes to his character as we wanted to make him more easy for the audience to sympathise with. We conveyed him as a good person doing bad acts for good reasons, much like Bryan Mills in Taken, rather than characters like John McClane from Die Hard.
Bryan Mills, willing to do anything for his daughter. |
Our character Blake, willing to do anything to save his fiancee. |
Events
The card game is the main event, taking up the majority of the sequence. It allows time for conversation between Blake and Jen to introduce their characters to the audience.
The shooting is an unexpected surprise, but nevertheless typical of action films. It also marks the tone for death early on in the film. This fight at the beginning of the film was mainly inspired by the fight at the beginning of Casino Royale. This fight was inspiring to us as it was exactly what appeared in our heads when trying to picture the action genre.
Our shootout |
Casino Royale's initial fight scene |
Themes
The themes are very conventional of action films, our film is mainly underpinned by key themes of loss and revenge, Blake has lost Rachel and will what revenge if something bad has happened to her. This can be seen in other films including Taken, with Mills taking revenge on those responsible for kidnapping his daughter. Themes of life and death are also introduced through the initial shootout.
Bryan Mills takes revenge on those responsible |
Blake has yet to want revenge, his character is still developing within the beginning of the film. |
Mise en scene
The lighting in the sequence was low key and cast shadows over much of the characters' faces, a very neo noir feature.
Narrative structure
Todarov's theory of equilibrium |
Our de-saturated, dreamy flashback shot. |
Propp's character theory (example) |
Propp's character theory also had an effect on our plot. It affected all our characters as Blake is the hero trying to save Rachel, the princess. He is also in some respects an anti-hero as he does immoral things to help get Rachel back. Jen acts as a helper, helping remove obstacles between him and his goal, and finally the thugs acted as obstacles (antagonists) for Blake. We mainly connoted these characters roles through their actions and appearance.
Jen literally 'removes' the thugs in Blake's way, she is the helper. |
From the thugs more casual clothing and beady-eyed glances, it is easy for the audience to tell that they are only going to cause problems for Blake. |
We also used Barthe's five codes. Semic code was used as the poker game in the unnatural setting creates an air of danger to the scene. We also used Hermeneutic code to build suspense, for example the shots of the thugs angry glares and the darkness surrounding the table.
The angry glares from the thugs helps to build up the suspense in the scene |
Being unable to see the area around the poker game creates the unnatural setting for the audience. |
Style
Our film's style, not quite as dark and
grey as that of Sin City, but certainly
not as saturated as films such as Casino Royale.
|
Sin City's style |
Although we aimed for the style of a glamorous action film like the James Bond films, we ended up with quite a neo-noir almost crime-thriller film, like Sin City. The low-key lighting generally associated with neo-noir and noir films was illuminated all our shots, and the minimalist design of our set added to this, creating mystery of location.